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        <title>Ascent Stage Weblog + Marginalia</title><description>Ascent Stage Weblog + Marginalia Feed Informer</description><image>
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<item>
	<title>Zombie encounter flowchart</title>
	<description>Last thing I remember is a crash ...</description>
	<link>http://gameinformer.com/cfs-filesystemfile.ashx/__key/CommunityServer.Blogs.Components.WeblogFiles/00.00.00.00.09/3683.Flowchart.jpg</link>
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	<pubDate>Fri, 19 Mar 2010 14:56 GMT</pubDate>

</item>

<item>
	<title>Indexed</title>
	<description>Satisfying both my nostalgia for 3x5&quot; cards and love of infographics.</description>
	<link>http://thisisindexed.com/</link>
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	<pubDate>Fri, 19 Mar 2010 14:44 GMT</pubDate>

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<item>
	<title>misplacedmanholecovers.co.uk</title>
	<description>Blips in the grid.</description>
	<link>http://misplacedmanholecovers.co.uk/</link>
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	<pubDate>Fri, 19 Mar 2010 12:24 GMT</pubDate>

</item>

<item>
	<title>YouTube - The Internet of Things</title>
	<description>New IBM video narrated, in part, by yours truly.</description>
	<link>http://www.youtube.com/watch?v=sfEbMV295Kk</link>
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	<guid isPermaLink="false">http://www.youtube.com/watch?v=sfEbMV295Kk?</guid>
	<pubDate>Mon, 15 Mar 2010 21:43 GMT</pubDate>

</item>

<item>
	<title>Open NASA » Centers as Settlements</title>
	<description>The connection between urban design and space colonization.</description>
	<link>http://www.opennasa.com/2010/02/15/centers-as-settlements/</link>
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	<pubDate>Sun, 14 Mar 2010 13:03 GMT</pubDate>

</item>

<item>
	<title>SXSW panel preview: The City Is A Platform</title>
	<description>
        &lt;p&gt;&lt;img src="http://ascentstage.com/images/cityisaplatform_400.jpg" alt="cityisaplatform_400.jpg" border="0" width="400" height="271" /&gt;&lt;/p&gt;

&lt;p&gt;Time for the annual pilgrimage to Austin for South By Southwest.  I've been on panels before but, with zero disrespect to previous co-panelists, the one I have currently lined up is going to be really freaking good, maybe the best ever.  Here's detail.&lt;/p&gt;

&lt;blockquote&gt;
Tuesday, March 16&lt;br /&gt;
11:00 AM&lt;br /&gt;
Room 9ABC&lt;br /&gt;
Austin Convention Center&lt;br /&gt;
&lt;/blockquote&gt;

&lt;p&gt;[Add to &lt;a href="http://my.sxsw.com/e/2688"&gt;my.sxsw.com&lt;/a&gt; or &lt;a href="http://www.sitby.us/#/event/2688/"&gt;sitby.us&lt;/a&gt;.]&lt;/p&gt;

&lt;p&gt;The panel is a great cross-section of perspective on networked urbanism.  We got non-profit, academia, start-up, city government, and faceless mega-corporation (me).&lt;/p&gt;

&lt;p&gt;&lt;strong&gt;Ben Berkowitz&lt;/strong&gt; runs &lt;a href="http://seeclickfix.com/"&gt;SeeClickFix.com&lt;/a&gt;, a tool that allows communities to report non-emergency issues to those responsible for the public space. This app has changed the conversation around civic engagement and prompted a number of municipalities to rethink their 311 strategy.  Also, &lt;span class="caps"&gt;NPR &lt;/span&gt;&lt;a href="http://www.npr.org/templates/story/story.php?storyId=124371598"&gt;likes it.&lt;/a&gt; &lt;/p&gt;

&lt;p&gt;&lt;strong&gt;Assaf Biderman&lt;/strong&gt; is the Assistant Director of the &lt;a href="http://senseable.mit.edu/"&gt;&lt;span class="caps"&gt;SENSE&lt;/span&gt;able City Lab&lt;/a&gt; at &lt;span class="caps"&gt;MIT.&lt;/span&gt; The work from the lab itself is amazing (&lt;a href="http://senseable.mit.edu/flyfire/"&gt;flying &lt;span class="caps"&gt;LED &lt;/span&gt;robots&lt;/a&gt;, &lt;a href="http://senseable.mit.edu/trashtrack/"&gt;trash-tracking&lt;/a&gt;, &lt;a href="http://senseable.mit.edu/copenhagenwheel/"&gt;city bikes that are also environmental sensors&lt;/a&gt;!), but it also approaches art, having been featured at the Venice Bienalle, Centre Pompidou, and Ars Electronica. Also, he's the suavest panel member.  &lt;/p&gt;

&lt;p&gt;&lt;strong&gt;Dustin Haisler&lt;/strong&gt; is the &lt;span class="caps"&gt;CIO &lt;/span&gt;and Administrative Judge for the City of Manor, Texas.  Words can't do justice to the amazingness that is Dustin.  But a &lt;a href="http://www.manorlabs.org/"&gt;link&lt;/a&gt; might. He's just completely rewritten the rules of city governance and engagement.  Also, he's younger than you.&lt;/p&gt;

&lt;p&gt;&lt;strong&gt;Jen Masengarb&lt;/strong&gt; is an Education Specialist at the &lt;a href="http://www.architecture.org/"&gt;Chicago Architecture Foundation&lt;/a&gt; where she educates the public about cities and the built environment. Jen gets what it takes to translate the urban world for its citizens and is a template for how we might do so in our second cities of data.  Also, she's the femalest member of the panel. &lt;/p&gt;

&lt;p&gt;And then, &lt;a href="http://www.ascentstage.com/about.html"&gt;me&lt;/a&gt;, of course.  I'm just stewarding the awesome above.&lt;/p&gt;

&lt;p&gt;We're going to tackle three question areas, broadly.&lt;/p&gt;

&lt;ol&gt;
&lt;li&gt;What is the physically-built urban environment's relationship to the digital environment that is being built atop it? Put another way, is there a mandate for information architects to be thinking as critically about cities as they do about websites?&lt;/li&gt;

&lt;li&gt;What is the design imperative: how do we train the makers of today to think about the city as a platform?&lt;/li&gt;

&lt;li&gt;What is the role of citizens in this design? This is different than focus groups and user studies.  Citizens shape the machine that is the city in completely indirect and informal ways.&lt;/li&gt;
&lt;/ol&gt;


&lt;p&gt;If you'll be in Austin for South by Southwest -- and you're hanging around until the last day of Interactive -- I'll bet you a taco and a beer you'll learn something from this panel.&lt;/p&gt;

&lt;p&gt;Recap post and podcast to follow.&lt;/p&gt;
        
    </description>
	<link>www./::/archives/2010/03/sxsw_panel_prev.html</link>
	<source url="http://www.ascentstage.com/atom.xml">Ascent Stage</source>
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	<pubDate>Thu, 11 Mar 2010 11:05 GMT</pubDate>

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<item>
	<title>My Way - Abstract City Blog - NYTimes.com</title>
	<description>Maps as metaphor, yes!</description>
	<link>http://niemann.blogs.nytimes.com/2010/03/10/my-way/</link>
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	<pubDate>Thu, 11 Mar 2010 08:48 GMT</pubDate>

</item>

<item>
	<title>DIY Scratch Off Business Cards</title>
	<description>Great idea.</description>
	<link>http://www.instructables.com/id/DIY-Scratch-Off-Business-Cards/</link>
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	<pubDate>Thu, 11 Mar 2010 08:28 GMT</pubDate>

</item>

<item>
	<title>Abraham Lincoln: Vampire Hunter</title>
	<description>Yes, I will read this.</description>
	<link>http://www.amazon.com/gp/aw/d.html/ref=redir_mdp_mobile/192-7168427-2668963?redirect=true&amp;tag=flavorpill0e-20&amp;linkCode=as2&amp;a=0446563080&amp;camp=1789&amp;creative=390957&amp;creativeASIN=0446563080</link>
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	<pubDate>Wed, 03 Mar 2010 11:41 GMT</pubDate>

</item>

<item>
	<title>Number Gossip</title>
	<description>For math nerds who like words.</description>
	<link>http://numbergossip.com/</link>
	<source url="http://del.icio.us/rss/immerito">del.icio.us/immerito</source>
	<guid isPermaLink="false">http://numbergossip.com/?</guid>
	<pubDate>Wed, 03 Mar 2010 06:48 GMT</pubDate>

</item>

<item>
	<title>Fractions of a Second: An Olympic Musical</title>
	<description>Data sonification of split-second finishes at the winter games.</description>
	<link>http://www.nytimes.com/interactive/2010/02/26/sports/olympics/20100226-olysymphony.html?hp</link>
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	<pubDate>Sun, 28 Feb 2010 18:26 GMT</pubDate>

</item>

<item>
	<title>Record Tripping</title>
	<description>Turntablist-puzzles, strikingly done.</description>
	<link>http://www.recordtripping.com/</link>
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	<guid isPermaLink="false">http://www.recordtripping.com/?</guid>
	<pubDate>Sun, 28 Feb 2010 18:22 GMT</pubDate>

</item>

<item>
	<title>Mine the Gap</title>
	<description>Pretty great. An architectural competition to fill the gaping hole left by the bankrupt Calatrava Spire construction project.</description>
	<link>http://arcchicago.blogspot.com/2010/02/its-in-hole.html</link>
	<source url="http://del.icio.us/rss/immerito">del.icio.us/immerito</source>
	<guid isPermaLink="false">http://arcchicago.blogspot.com/2010/02/its-in-hole.html?</guid>
	<pubDate>Sat, 27 Feb 2010 09:38 GMT</pubDate>

</item>

<item>
	<title>Neurosonics Live</title>
	<description>This is the disturbing, holographic future of live music that I want to live in.</description>
	<link>http://vimeo.com/9543537</link>
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	<pubDate>Wed, 24 Feb 2010 10:54 GMT</pubDate>

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<item>
	<title>AS+GG  |  Chicago Central Area DeCarbonization Plan</title>
	<description>Including but not limited to &quot;repurposing the Loop’s underground tunnels as a pneumatic waste disposal system&quot;. Whoa!</description>
	<link>http://www.smithgill.com/#/work/chicago_decarb</link>
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	<pubDate>Wed, 24 Feb 2010 10:46 GMT</pubDate>

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<item>
	<title>Pacemaker</title>
	<description>Beat-matching in your pocket.  Cool ... but where&amp;#039;s the app and multichannel port adapter for iPhone?</description>
	<link>http://www.pacemaker.net/</link>
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	<pubDate>Mon, 22 Feb 2010 13:08 GMT</pubDate>

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<item>
	<title>Cooking as ancestor worship</title>
	<description>
        &lt;p&gt;My wife comes from a long line of exemplary cooks.  She works the kitchen by instinct, mixing, matching, improvising.  She's economical, mindful of but not enslaved to kids' eating schedules, and treats recipes as inspiration rather than prescription.  When life gives her lemons she makes lemon meringue tart.&lt;/p&gt;

&lt;p&gt;This is no way describes my approach to cooking.&lt;/p&gt;

&lt;p&gt;For one, I have no sense of proportion or timing.  When I get it in my head that I am going to cook I can rarely tolerate &lt;em&gt;not&lt;/em&gt; cooking -- from scratch -- every last damn thing. Call it a sense of cheating.  If it can be made rather than poured from a can, I want to make it.  It's such a problem that there's even a mild irritation that I can't actually provision the milk or beef or rare vegetables from my backyard.&lt;/p&gt;

&lt;p&gt;Which of course means that dinner is rarely served before 10 PM on the nights I cook.&lt;/p&gt;

&lt;p&gt;Normally this little mania takes the form of Italian cooking, specifically Southern Italian, usually from the region of Basilicata.  Lots of reasons for this, mostly having to do with family heritage (copiously covered &lt;a href="http://www.ascentstage.com/archives/italy/basilicata/barile/"&gt;previously&lt;/a&gt;).&lt;/p&gt;

&lt;p&gt;Last week, we made ravioli, with a twist.  The particular recipe comes from my great-grandparents' hometown of Barile, a village long-steeped in Albanian tradition.  Ravioli alla albanese has been described as "dessert and dinner all in one" because the ricotta filling, called &lt;em&gt;gyuz&lt;/em&gt;, is sweetened with sugar and cinnamon.  &lt;a href="http://www.addisonindependent.com/201001table-talk-making-ricotta"&gt;Full ingredients and recipe&lt;/a&gt;.&lt;/p&gt;

&lt;p&gt;&lt;a href="http://www.flickr.com/photos/ascentstage/4310632181/in/set-72157623300143138/"&gt;&lt;img src="http://www.ascentstage.com/images/4310632181_d92934a2f0_b.jpg" alt="4310632181_d92934a2f0_b.jpg" border="0" width="400" height="266" /&gt;&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;The ricotta was fun and surprisingly easy.  One gallon of whole milk plus one quart of buttermilk, heated to 175&amp;deg; until the curds start to separate.  You then &lt;a href="http://www.flickr.com/photos/ascentstage/4311374548/in/set-72157623300143138/"&gt;ladle the curds&lt;/a&gt; into cheesecloth and drain.  Add your chosen seasoning and the fluffy warm filling is ready to go.&lt;/p&gt;

&lt;p&gt;&lt;a href="http://www.flickr.com/photos/ascentstage/4311370960/in/set-72157623300143138/"&gt;&lt;img src="http://www.ascentstage.com/images/4311370960_8ac9ed5940_b.jpg" alt="4311370960_8ac9ed5940_b.jpg" border="0" width="400" height="460" /&gt;
&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;Hand-making ravioli, on the other hand, was an extraordinarily laborious undertaking.  We'd &lt;a href="http://www.ascentstage.com/archives/2006/01/pasta_as_pastim.html"&gt;made pasta&lt;/a&gt; from scratch before -- with an electric machine -- but that won't do for the sheets that form the ravioli pillows.&lt;/p&gt;

&lt;p&gt;So we borrowed a friend's hand-crank pasta machine.  Problem was, it had no clamp to secure it to the counter which, if you've ever tried &lt;a href="http://www.flickr.com/photos/ascentstage/4311371672/in/set-72157623300143138/"&gt;forcing dough&lt;/a&gt; through a tiny metal slit, was no fun at all.&lt;/p&gt;

&lt;p&gt;&lt;a href="http://www.flickr.com/photos/ascentstage/4311372344/in/set-72157623300143138/"&gt;&lt;img src="http://www.ascentstage.com/images/4311372344_569c44966e_b.jpg" alt="4311372344_569c44966e_b.jpg" border="0" width="400" height="421" /&gt;&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;Well, that's not entirely true.  Getting it right was immensely satisfying.  &lt;/p&gt;

&lt;p&gt;Once you have the sheets you use this fabulous little &lt;a href="http://betterhouseware.net/cart/images/165.jpg"&gt;slicing/pinching wheel&lt;/a&gt; specifically for ravioli.  This gives you the pillow "casing" into which you put the ricotta.  You have to make sure the edge seals firmly as you will shortly be plopping the ravioli in boiling water and don't want filling exploding everywhere.&lt;/p&gt;

&lt;p&gt;&lt;a href="http://www.flickr.com/photos/ascentstage/4310634399/in/set-72157623300143138/"&gt;&lt;img src="http://www.ascentstage.com/images/4310634399_30f2a7eeec_b.jpg" alt="4310634399_30f2a7eeec_b.jpg" border="0" width="400" height="266" /&gt;&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;The recipe calls for meatballs and tomato sauce as accompaniment and here is where the from-scratch obsession shows its ugly underside.  These sides ended up being two separate meals entirely.  For one, the fist-sized meatballs came from a Neapolitan recipe that includes grated Parmesan, garlic, basil, oregano, and nutmeg (vetoed by wife).&lt;/p&gt;

&lt;p&gt;&lt;a href="http://www.flickr.com/photos/ascentstage/4311373894/in/set-72157623300143138/"&gt;&lt;img src="http://www.ascentstage.com/images/4311373894_8b8296b519_b.jpg" alt="4311373894_8b8296b519_b.jpg" border="0" width="400" height="266" /&gt;&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;The sauce, however, wasn't really a sauce but a ragù, basically an entire meal in a pot. &lt;/p&gt;

&lt;p&gt;&lt;a href="http://www.flickr.com/photos/ascentstage/4310629531/in/set-72157623300143138/"&gt;&lt;img src="http://www.ascentstage.com/images/4310629531_d8a996a52d_b.jpg" alt="4310629531_d8a996a52d_b.jpg" border="0" width="400" height="266" /&gt;&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;You pound pork shoulder flat, &lt;a href="http://www.flickr.com/photos/ascentstage/4310630131/in/set-72157623300143138/"&gt;line it with pancetta&lt;/a&gt;, then fill it with a yummy payload of garlic, parsley, chili powder (hallmark of this region), nutmeg (vetoed), and pecorino or parmesan.  Add white wine and canned whole tomatoes and simmer forever.&lt;/p&gt;

&lt;p&gt;&lt;a href="http://www.flickr.com/photos/ascentstage/4310630717/in/set-72157623300143138/"&gt;&lt;img src="http://www.ascentstage.com/images/4310630717_56f3998ccc_b.jpg" alt="4310630717_56f3998ccc_b.jpg" border="0" width="400" height="266" /&gt;&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;In a nutshell what you get after simmering this pork bomb is a sauce for pasta &lt;em&gt;and&lt;/em&gt; a second meal, which we didn't not even attempt to eat on the night in question.&lt;/p&gt;

&lt;p&gt;All in all, a fantastic experience, though perhaps not one best-suited for a weeknight.  Let me know if you'd like detail on the ingredients or process.  Full photo set &lt;a href="http://www.flickr.com/photos/ascentstage/sets/72157623300143138/"&gt;here&lt;/a&gt;.&lt;/p&gt;

&lt;p&gt;See also &lt;a href="http://www.ascentstage.com/archives/2007/08/do_you_kill_peo.html"&gt;Spaghetti All'assassino&lt;/a&gt; and &lt;a href="http://www.flickr.com/photos/ascentstage/4263960793/"&gt;Lucanian risotto&lt;/a&gt;.&lt;/p&gt;
        
    </description>
	<link>www./::/archives/2010/01/cooking_as_ance.html</link>
	<source url="http://www.ascentstage.com/atom.xml">Ascent Stage</source>
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	<pubDate>Sun, 31 Jan 2010 12:56 GMT</pubDate>

</item>

<item>
	<title>Ambient informatics through the rearview mirror</title>
	<description>
        &lt;p&gt;In 1998 I was nearing completion of the grad program at Georgia Tech in Information Design and Technology (now called &lt;a href="http://lcc.gatech.edu/graduate/index.php"&gt;Digital Media&lt;/a&gt;), cutting my teeth in the theory and practice that I use to this day.  But some of it, like the project below for a course in Human-Computer Interaction taught by Greg Abowd (basically &lt;a href="http://www.cc.gatech.edu/computing/classes/cs6751_98_fall/"&gt;this&lt;/a&gt; class), only seems really meaningful nearly 12 years on. &lt;/p&gt;

&lt;p&gt;&lt;a href="http://www.cc.gatech.edu/classes/cs6751_97_fall/projects/sonopticon/index.html"&gt;Sonopticon&lt;/a&gt; was a team project to build a prototype of an automobile-based ambient sensing and heads-up display.  We didn't have to build a car that knew its surroundings -- this was &lt;span class="caps"&gt;HCI, &lt;/span&gt;after all -- but we did have to explore the issues of what it would be like from a driver's perspective.  &lt;/p&gt;

&lt;p&gt;My wife and I took the car out one day (this is how you do anything in Atlanta) and filmed scenarios for later editing in After Effects.  The RealVideo files (!) are gone, but some screenshots still exist, which I have strung together below.  It's laughable, really, the quality and overlays, but it conveys some interesting concepts that only now are becoming technically feasible.  If the &lt;a href="http://www.ascentstage.com/archives/2009/12/our_second_city.html"&gt;city of data&lt;/a&gt; really is coming into being, this is part of it.&lt;/p&gt;

&lt;p&gt;And just because I'm channeling 1998 I'm gonna lay this out in one big honkin' table. Take that &lt;span class="caps"&gt;CSS &lt;/span&gt;absolute positioning!  (Best viewed in &lt;a href="http://sillydog.org/narchive/full123.php"&gt;Netscape 3.0&lt;/a&gt;.)&lt;/p&gt;

&lt;table cellpadding=10 cellspacing=10 border=0&gt;
&lt;tr&gt;&lt;td valign=top align=center&gt;
&lt;img src="http://www.ascentstage.com/images/ignition.jpg" alt="ignition.jpg" border="0" width="160" height="120" /&gt;&lt;br /&gt;
Ignition&lt;td valign=top align=center&gt;&lt;img src="http://www.ascentstage.com/images/activated.jpg" alt="activated.jpg" border="0" width="160" height="120" /&gt;&lt;br /&gt;Sonopticon activated&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td valign=top align=center&gt;&lt;img src="http://www.ascentstage.com/images/allclear.jpg" alt="allclear.jpg" border="0" width="160" height="120" /&gt;
&lt;br /&gt;Mirror check&lt;td valign=top align=center&gt;
&lt;img src="http://www.ascentstage.com/images/backup_caution.jpg" alt="backup_caution.jpg" border="0" width="160" height="120" /&gt;
&lt;br /&gt;Caution avoidance alert&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td valign=top align=center&gt;
&lt;img src="http://www.ascentstage.com/images/enter85.jpg" alt="enter85.jpg" border="0" width="160" height="120" /&gt;
&lt;br /&gt;Entering I-85&lt;td valign=top align=center&gt;
&lt;img src="http://www.ascentstage.com/images/cancel.jpg" alt="cancel.jpg" border="0" width="160" height="120" /&gt;
&lt;br /&gt;Active Noise Cancellation&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td valign=top align=center&gt;
&lt;img src="http://www.ascentstage.com/images/emerg1.jpg" alt="emerg1.jpg" border="0" width="160" height="120" /&gt;
&lt;br /&gt;Emergency vehicle detected&lt;td valign=top align=center&gt;
&lt;img src="http://www.ascentstage.com/images/emerg2.jpg" alt="emerg2.jpg" border="0" width="160" height="120" /&gt;
&lt;br /&gt;Visual confirmation&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td valign=top align=center&gt;
&lt;img src="http://www.ascentstage.com/images/emerg3.jpg" alt="emerg3.jpg" border="0" width="160" height="120" /&gt;
&lt;br /&gt;Vehicle passes&lt;td valign=top align=center&gt;
&lt;img src="http://www.ascentstage.com/images/construction.jpg" alt="construction.jpg" border="0" width="160" height="120" /&gt;
&lt;br /&gt;Upcoming construction&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td valign=top align=center&gt;
&lt;img src="http://www.ascentstage.com/images/blind_clear.jpg" alt="blind_clear.jpg" border="0" width="160" height="120" /&gt;
&lt;br /&gt;Blind spot check&lt;td valign=top align=center&gt;
&lt;img src="http://www.ascentstage.com/images/blind_alert.jpg" alt="blind_alert.jpg" border="0" width="160" height="120" /&gt;
&lt;br /&gt;Vehicle moves into blind spot&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td valign=top align=center&gt;
&lt;img src="http://www.ascentstage.com/images/truck.jpg" alt="truck.jpg" border="0" width="160" height="120" /&gt;
&lt;br /&gt;Visual confirmation&lt;td valign=top align=center&gt;
&lt;img src="http://www.ascentstage.com/images/satisfied_user.jpg" alt="satisfied_user.jpg" border="0" width="160" height="120" /&gt;
&lt;br /&gt;A satisfied user&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;

&lt;p&gt;What's funny to me all these years on is how my focus has shifted so decidedly away from augmenting the automobile to enabling an infomatics of &lt;a href="http://www.cityforward.org/"&gt;the human-scale city&lt;/a&gt;, pretty much the opposite of what the car has done to our metro regions.  Though I suppose making cars more aware of their surroundings is the one step towards this vision.&lt;/p&gt;

&lt;p&gt;The full project write-up is &lt;a href="http://www.cc.gatech.edu/classes/cs6751_97_fall/projects/sonopticon/index.html"&gt;here&lt;/a&gt;, if you are so inclined.  I think we got an A.&lt;/p&gt;

&lt;p&gt;(By the way, the car used in this demo is the one-and-only &lt;a href="http://twitter.com/mysweetride"&gt;MySweetRide&lt;/a&gt;.)&lt;/p&gt;
        
    </description>
	<link>www./::/archives/2010/01/ambient_informa.html</link>
	<source url="http://www.ascentstage.com/atom.xml">Ascent Stage</source>
	<guid isPermaLink="false">www./::/archives/2010/01/ambient_informa.html?</guid>
	<pubDate>Tue, 19 Jan 2010 22:10 GMT</pubDate>

</item>

<item>
	<title>Off the grid</title>
	<description>
        &lt;p&gt;&lt;span class="caps"&gt;BLDGBLOG &lt;/span&gt;has &lt;a href="http://bldgblog.blogspot.com/2010/01/nakatomi-space.html"&gt;a wonderful post&lt;/a&gt; up  comparing the way the building in the original &lt;em&gt;Die Hard&lt;/em&gt; movie is used by the hero John McClane in every way &lt;em&gt;except&lt;/em&gt; how it was designed to be used.&lt;/p&gt;

&lt;blockquote&gt;
McClane explores the tower—called Nakatomi Plaza—via elevator shafts and air ducts, crashing through windows from the outside-in and shooting open the locks of rooftop doorways. If there is not a corridor, he makes one; if there is not an opening, there will be soon. &lt;br /&gt;
&lt;/blockquote&gt;

&lt;p&gt;It's a great essay, especially as it explores the &lt;a href="http://roundtable.kein.org/files/roundtable/Weizman_lethal%20theory.pdf"&gt;real-world tactic&lt;/a&gt; [PDF] of Israeli troops who move through urban theaters by carving a path through the walls of adjacent buildings to remain unseen from the air or the street. (There's also a fascinating digression on the way the new Bourne films use &lt;a href="http://magicalnihilism.com/2008/12/12/the-bourne-infrastructure/"&gt;the city as a kind of weapon itself&lt;/a&gt;, contrasted with cities as mere setting for the gadget-dependent James Bond.)  &lt;/p&gt;

&lt;p&gt;But the main thrust of the piece comes from &lt;i&gt;Die Hard&lt;/i&gt;: "[McClane's] is an infrastructure of nearly uninhibited movement within the material structure of the building." &lt;/p&gt;

&lt;p&gt;This is the idea of the building as a network. And it scales up.&lt;/p&gt;

&lt;p&gt;Our networked technologies already give us this sense of "uninhibited movement" within information space.  If we consider the book an architectonic form (the Latin &lt;em&gt;stanza&lt;/em&gt; means "room" after all) we see the emergence of the same dynamic of a decade ago when hypertext came into popular consciousness.  Hyperlinks and unique IP addresses allowed us relatively uninhibited movement through a landscape of information, jumping to and fro, outside the linearity of the millennia-old codex.&lt;/p&gt;

&lt;p&gt;I think what &lt;span class="caps"&gt;BLDGBLOG &lt;/span&gt;is pointing out are the cinematic imaginings -- and military exigencies -- that prefigure the way we increasingly think of the networked urban space as a mutable environment that can be bent to our will.  It isn't uninhibited in the truest sense (there are still walls to be destroyed or network outages to be dealt with), but barriers to movement are less dictated by the grid of streets and buildings than governed by &lt;a href="http://www.ascentstage.com/archives/2009/12/our_second_city.html"&gt;another layer of experience&lt;/a&gt;, grounded in data and sensors.  &lt;/p&gt;

&lt;p&gt;Kazys Varnelis &lt;a href="http://www.adobe.com/designcenter/thinktank/tt_varnelis.html"&gt;makes this point&lt;/a&gt; in another, powerful way:&lt;/p&gt;

&lt;blockquote&gt;
In this condition of total urbanity, maps as navigational tools for the physical traversal of space are supplanted by intelligent maps for navigating a contemporary space in which the physical becomes a layer of data in a global informational space. If that space is created by society, it is also a space that, in its massive complexity, has become unknown to us, a second nature simultaneously also a second city and the space in which today's identities are being formed. Much of this world is invisible and it is the task of the designer to help us understand it.&lt;br /&gt;
&lt;/blockquote&gt;

&lt;p&gt;Intelligent maps -- and a least a small number of films -- help us think of the city as a platform for our own uses, related to but not wholly confined by the way it was physically built.&lt;/p&gt;

&lt;p&gt;&lt;img src="http://www.ascentstage.com/images/pedwaymap.jpg" alt="pedwaymap.jpg" border="0" width="400" height="453" /&gt; &lt;/p&gt;

&lt;p&gt;The physical city grid is vital, but even before networks and mobile technologies came to be the grid was made permeable by human need. Consider the &lt;a href="http://egov.cityofchicago.org/city/webportal/portalDeptCategoryAction.do?deptCategoryOID=-536900467&amp;contentType=COC_EDITORIAL&amp;topChannelName=Dept&amp;entityName=Transportation&amp;deptMainCategoryOID=-536898713"&gt;Chicago Pedway&lt;/a&gt;.  It's an official but disjointed way of maneuvering through the central business district, initially constructed to give people a way of moving around &lt;a href="http://gapersblock.com/detour/subterranean_city_a_tour_of_chicagos_pedway_part_1/"&gt;safe from the elements&lt;/a&gt;.  The Pedway is a series of tunnels and bridges that allow covered movement, wholly apart from the grid of streets and sidewalks.  Desires lines, it seems, can sometimes be concretized. (As many of the diagonals is city street grids attest. Diagonals are often some of the earliest routes in the area showing human movement along paths of least resistance -- or animal trails -- that pre-date major settlement.)&lt;/p&gt;

&lt;p&gt;There are thousands of other ways of moving through the dense city space that are, for now, merely habitual paths inside the heads of city pedestrians.  Shortcuts through alleys, building lobbies, detours through subway connectors, or just routes that align with well-covered sidewalks.  It is only a matter of time before these crowd-sourced paths of least resistance are made available via the network.  (We've seen it in experiments like the &lt;a href="http://www.appliedautonomy.com/isee.html"&gt;"paths of least surveillance"&lt;/a&gt;, which of course is why the Israeli army does what it does.)&lt;/p&gt;

&lt;p&gt;Of course, all dense, diverse urban areas would have &lt;a href="http://www.walkscore.com/"&gt;walkscores&lt;/a&gt; of 100 if one could walk through walls.  But we can't and I'm not advocating the build-out of a completely porous physical environment or a &lt;span class="caps"&gt;LEGO&lt;/span&gt;-style recombinant cityscape. (Mark Z. Danielewski's Tardis-like &lt;em&gt;&lt;a href="http://www.amazon.com/gp/product/0375703764?ie=UTF8&amp;tag=ascentstage-20&amp;linkCode=as2&amp;camp=1789&amp;creative=390957&amp;creativeASIN=0375703764"&gt;House of Leaves&lt;/a&gt;&lt;/em&gt; depicts one creepy end of this particular vector.)  Constraint is as important as mutability.  &lt;a href="http://www.worldchanging.com/archives/010931.html"&gt;What's physically available&lt;/a&gt; is as important as the ability to get to it.   &lt;/p&gt;

&lt;p&gt;But our concept of the city -- &lt;em&gt;what we can do with it &lt;/em&gt;-- has changed because of the layer of networking and data that co-exists with it.  Certainly ease of movement is increased, as is the act of information gathering (about nearby friends, businesses, and resources).  But this is the low-hanging fruit.  The real opportunity, it seems to me, comes from the analogy of the move from printed information to networked information: the ability we've been given to write to the space as well as read from it.  Living in an architecture of information, we can more easily participate in its construction than we can with the physically built-environment.  This is our right, if not a kind of civic duty for the information age.  (More on this topic in a future post.)&lt;/p&gt;

&lt;p&gt;&lt;img src="http://www.ascentstage.com/images/portal_screenshot.jpg" alt="portal_screenshot.jpg" border="0" width="400" height="250" /&gt;&lt;/p&gt;

&lt;p&gt;The video game &lt;a href="http://www.youtube.com/watch?v=GWzmL05OlYA"&gt;Portal&lt;/a&gt; is interesting to consider as a kind of embodiment of a mutable environment environment that still partakes of rigorous constraint.  In Portal you move about a highly orthogonal, multi-room architected space with a gun that can blast "entry" and "exit" portals -- basically teleporters.  You can't create portals just anywhere, though, and often you've link yourself into a corner.  It's surprisingly fun (and good for kids who like blasting things, minus the carnage).  The point, I think, is that there's a certain deep human satisfaction in carving one's own path, bending a physical space to one's own needs.  Portal, like our tools of networked urbanism, succeeds by meeting that basic human desire.&lt;/p&gt;

&lt;p&gt;&lt;span class="caps"&gt;BLDGBLOG &lt;/span&gt;makes the point that the &lt;i&gt;Die Hard&lt;/i&gt; sequels would not have gotten progressively worse if they had not abandoned the simple premise of a hero who uses a physical space to his own ends, suggesting that scaling Nakatomi plaza up to the level of a city in future installments would have been the logical (and entertaining) next step.  I don't disagree, but we don't need Hollywood to do it for us.  The city of information is being built, piecemeal, by the lived experience of its human actors everyday, an elaborate movie set overlaid on a functioning city street.&lt;/p&gt;
        
    </description>
	<link>www./::/archives/2010/01/off_the_grid.html</link>
	<source url="http://www.ascentstage.com/atom.xml">Ascent Stage</source>
	<guid isPermaLink="false">www./::/archives/2010/01/off_the_grid.html?</guid>
	<pubDate>Tue, 19 Jan 2010 09:24 GMT</pubDate>

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<item>
	<title>&amp;quot;Of course we had to turn it down.&amp;quot;</title>
	<description>
        &lt;p&gt;Not going to win any parenting awards here, but I think I know who will be carrying on &lt;a href="http://www.ascentstage.com/archives/2009/12/off-world_a_par.html"&gt;the tradition&lt;/a&gt; in my twilight years.  (Clip art brilliance, I say!)&lt;/p&gt;

&lt;p&gt;&lt;img src="http://www.ascentstage.com/images/party_nathan.jpg" alt="party_nathan.jpg" border="0" width="400" height="1914" /&gt;&lt;/p&gt;
        
    </description>
	<link>www./::/archives/2010/01/of_course_we_ha.html</link>
	<source url="http://www.ascentstage.com/atom.xml">Ascent Stage</source>
	<guid isPermaLink="false">www./::/archives/2010/01/of_course_we_ha.html?</guid>
	<pubDate>Wed, 13 Jan 2010 09:53 GMT</pubDate>

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